//TITLES FOR HALF-LIFE

// Position command $position x y 

// x & y are from 0 to 1 to be screen resolution independent

// -1 means center in each dimension

// Effect command $effect <effect number>

// effect 0 is fade in/fade out

// effect 1 is flickery credits

// effect 2 is write out (training room)

// Text color r g b command $color

// fadein time fadeout time / hold time

// $fadein (message fade in time - per character in effect 2)

// $fadeout (message fade out time)

// $holdtime (stay on the screen for this long)



//INTRO TITLES

// All centered for now

$position -1 -1

$effect 2

// This is the final color

$color 100 100 100

// This is the highlight color

$color2 240 110 0

// This is the time it takes to fade each character

$fadein 0.01

// This is the amount of time the highlight lags behind the leading edge of the text

$fxtime 0.25

// How long to hold the message on the screen (after it scans out)

$holdtime 3.5

// How long it takes to fade out the message after holding

$fadeout 1.5



CR27

{

Black Mesa Research Facility

Black Mesa, New Mexico

}





//INTRO CREDITS

// Test values -- JAY

// Lower left

$position 0.1 0.8

$effect 1

// Final fade-in color

$color 128 128 128

// This is the highlight/flash color

$color2 0 0 0

$fadein 1.5

$fadeout 0.5

$holdtime 1.2



CR1

{

Ted Backman

}



CR2

{

TK Backman

}



CR3

{

Kelly Bailey

}



CR4

{

Yahn Bernier

}



CR5

{

Ken Birdwell

}



CR6

{

Steve Bond

}



CR7

{

Dario Casali

}



CR8

{

John Cook

}



CR9

{

Greg Coomer

}



CR10

{

Wes Cumberland

}



CR11

{

John Guthrie

}



CR12

{

Mona Lisa Guthrie

}



CR13

{

Mike Harrington

}



CR14

{

Monica Harrington

}



CR15

{

Brett Johnson

}



CR16

{

Chuck Jones

}



CR17

{

Marc Laidlaw

}



CR18

{

Karen Laur

}



CR19

{

Randy Lundeen

}



CR20

{

Yatsze Mark

}



CR21

{

Lisa Mennet

}



CR22

{

Gabe Newell

}



CR23

{

Dave Riller

}



CR24

{

Aaron Stackpole

}



CR25

{

Jay Stelly

}



CR26

{

Harry Teasley 

}



CR35

{

Steve Theodore

}



CR36

{

Bill Van Buren

}



CR37

{

Robin Walker

}



CR38

{

Douglas R. Wood

}



//END CREDITS

$position -1 -1

$effect 0

// Final fade-in color

$color 128 128 128

// This is the highlight/flash color

$color2 0 0 0

$fadein 0.5

$fadeout 0.5

$holdtime 4



VALVEIS

{

Valve is:

}



END1

{

Ted Backman

TK Backman

Kelly Bailey

Yahn Bernier

Ken Birdwell

Steve Bond

Dario Casali

John Cook

Greg Coomer

Wes Cumberland

}



END2

{

John Guthrie

Mona Lisa Guthrie

Mike Harrington

Monica Harrington

Brett Johnson

Chuck Jones

Marc Laidlaw

Karen Laur

Randy Lundeen

Yatsze Mark

}



END3

{

Lisa Mennet

Gabe Newell

Dave Riller

Aaron Stackpole

Jay Stelly

Harry Teasley

Steve Theodore

Bill Van Buren

Robin Walker

Douglas R. Wood

}



//INTRO TITLES

// All centered for now

$position -1 -1

$effect 2

// This is the final color

$color 100 100 100

// This is the highlight color

$color2 240 110 0

// This is the time it takes to fade each character

$fadein 0.01

// This is the amount of time the highlight lags behind the leading edge of the text

$fxtime 0.25

// How long to hold the message on the screen (after it scans out)

$holdtime 3.5

// How long it takes to fade out the message after holding

$fadeout 1.5





CR28

{

SUBJECT:

Gordon Freeman

Male, age 27

}



CR29

{

EDUCATION:

Ph.D., MIT, Theoretical Physics

}



CR30

{

POSITION:

Research Associate

}



CR31

{

ASSIGNMENT:

Anomalous Materials Laboratory

}



CR32

{

CLEARANCE:

Level 3

}



CR33

{

ADMINISTRATIVE SPONSOR:

Classified

}



CR34

{

DISASTER RESPONSE PRIORITY:

Discretionary

}



$fadein 0.03

$holdtime 9



GAMEOVER

{

SUBJECT:  FREEMAN



STATUS:  EVALUATION TERMINATED



POSTMORTEM:

Subject failed to effectively utilize

human assets in achievement of goal.

}



$fadein 0.03

$holdtime 9

TRAITOR

{

SUBJECT:  FREEMAN



STATUS:  HIRED



AWAITING ASSIGNMENT

}





$fadein 0.03

$holdtime 9

LOSER

{

SUBJECT:  FREEMAN



STATUS:  OBSERVATION TERMINATED



POSTMORTEM:

Subject declined offer of employment.

}



//CHAPTER TITLES



$fadein 0.01

$position -1 0.4

$holdtime 3.5

T0A0TITLE

{

HAZARD COURSE

}



$position -1 0.65

C0A0TITLE

{

BLACK MESA INBOUND

}



OPENTITLE3

{



}



OPENTITLE4

{



}



C0A1TITLE

{

ANOMALOUS MATERIALS

}



C1A1TITLE

{

UNFORESEEN CONSEQUENCES

}



C1A2TITLE

{

OFFICE COMPLEX

}



C1A3TITLE

{

"WE'VE GOT HOSTILES"

}



C1A4TITLE

{

BLAST PIT

}



C2A1TITLE

{

POWER UP

}



C2A2TITLE

{

ON A RAIL

}



C2A3TITLE

{

APPREHENSION

}



C2A4TITLE1

{

RESIDUE PROCESSING

}



C2A4TITLE2

{

QUESTIONABLE ETHICS

}



C2A5TITLE

{

SURFACE TENSION

}



C3A1TITLE

{

"FORGET ABOUT FREEMAN!"

}



C3A2TITLE

{

LAMBDA CORE

}



C4A1TITLE

{

XEN

}



C4A1ATITLE

{

INTERLOPER

}



C4A1BTITLE

{



}



C4A1CTITLE

{



}



C4A1ETITLE

{



}



C4A1FTITLE

{



}



C4A2TITLE

{

GONARCH'S LAIR

}



C4A3TITLE

{

NIHILANTH

}



C5TITLE

{

ENDGAME

}





// In-Game messages

$position -1 0.65

$effect 2

// This is the final color

$color 100 100 100

// This is the highlight color

$color2 240 110 0

// This is the time it takes to fade each character

$fadein 0.01

// This is the amount of time the highlight lags behind the leading edge of the text

$fxtime 0.25

// How long to hold the message on the screen (after it scans out)

$holdtime 2.0

// How long it takes to fade out the message after holding

$fadeout 0.5



GAMESAVED

{

Saved...

}



// Game title

// This is a placeholder to hold the effects controls for the "Half-Life" title

$position -1 -1

// Only effect 0 is supported for game title

$effect 0

// This is the final color

$color 180 180 180

// Not used color2

$color2 0 0 0

// This is the time it takes to fade in the title

$fadein 1.0

// How long to hold the message on the screen (after it scans out)

$holdtime 3.0

// How long it takes to fade out the message after holding

$fadeout 1.5



GAMETITLE

{

Half-Life

}



//HAZARD COURSE TEXT



// Test values -- JAY

$position -1 0.65

// Scan-out text effect

$effect 2

// This is the final color

$color 100 100 100

// This is the highlight color

$color2 0 200 50

// This is the time it takes to fade each character

$fadein 0.005

// This is the amount of time the highlight lags behind the leading edge of the text

$fxtime 0.5

// How long to hold the message on the screen (after it scans out)

$holdtime 3.5

// How long it takes to fade out the message after holding

$fadeout 1.5



$position -1 0.3

HZBUTTON1

{

PRESS YOUR USE KEY TO PUSH A BUTTON

}



$position -1 0.65

HZBUTTON2

{

PRESS YOUR USE KEY TO PUSH A BUTTON

}



HZMOVE

{

MOVE FORWARD BY PRESSING FORWARD KEY

MOVE BACKWARD BY PRESSING BACKWARD KEY

MOVE LEFT BY PRESSING MOVELEFT

MOVE RIGHT BY PRESSING MOVERIGHT

}



HZJUMP

{

PRESS FORWARD KEY TO RUN FORWARD

PRESS JUMP KEY TO JUMP

}



HZDUCK

{

PRESS FORWARD KEY TO RUN FORWARD

PRESS DUCK KEY TO DUCK

PRESS FORWARD + DUCK KEYS TOGETHER 

TO MOVE IN STEALTH MODE

}



HZCOMBO

{

PRESS FORWARD KEY TO RUN FORWARD

PRESS JUMP KEY TO JUMP

PRESS DUCK KEY TO DUCK

PRESS JUMP KEY TO JUMP

}



HZDUCKJUMP

{

PRESS FORWARD + JUMP TOGETHER,

THEN THE DUCK KEY

}



HZLADDER

{

PRESS FORWARD KEY TO MOVE UP LADDERS

PRESS BACKWARD KEY TO MOVE DOWN LADDERS

}



HZLJUMP

{

WHILE MOVING FORWARD,

HOLD DOWN DUCK KEY--

THEN PRESS JUMP

}



$position -1 0.3

HZLMOD

{

BE SURE YOU PICKED UP THE LONG-JUMP MODULE

AT THE BEGINNING OF THE OBSTACLE

}



$position -1 0.65

HZMEDKIT

{

USE MED-KITS BY HOLDING DOWN THE USE KEY

HOLD DOWN USE KEY UNTIL HEALTH IS

AT 100 OR KIT IS DEPLETED

}



HZMOMENT

{

ACTIVATE WHEELS AND DIALS 

BY HOLDING DOWN THE USE KEY

HOLD USE KEY UNTIL BRIDGE IS IN POSITION

}



HZPUSH

{

PRESS FORWARD KEY TO MOVE AGAINST BOX

KEEP PRESSING FORWARD TO PUSH BOX

}



HZPULL

{

PRESS USE + BACKWARD KEYS TOGETHER

TO PULL BOX BACKWARD

}



HZCROWBAR

{

MOVE UP TO CROWBAR

PRESS ATTACK1 KEY TO BREAK OBJECTS

}

 

HZLITEON

{

PRESS FLASHLIGHT KEY 

TO TURN FLASHLIGHT ON

}



HZLITEOFF

{

PRESS FLASHLIGHT KEY AGAIN 

TO TURN FLASHLIGHT OFF

}



HZWEAPON

{

MOVE UP TO WEAPON TO PICK IT UP

}



HZFIREWEAP

{

PRESS ATTACK1 KEY FOR PRIMARY ATTACK

PRESS ATTACK2 KEY FOR ALTERNATE ATTACK

PRESS RELOAD KEY TO RELOAD AT WILL

}



HZARMOR

{

PRESS AND HOLD YOUR USE KEY

HOLD DOWN UNTIL SUIT ARMOR IS CHARGED

OR CHARGER IS DEPLETED

}



HZSWIM

{

PRESS YOUR FORWARD KEY

AIM WITH THE MOUSE AS YOU SWIM

FIND AIR IF YOU BEGIN TO LOSE HEALTH

WAIT IN THE AIR UNTIL HEALTH 

RETURNS TO FORMER LEVEL

}



HZDAMAGE

{

CERTAIN TYPES OF DAMAGE WILL REGISTER 

ON YOUR HEADS-UP DISPLAY.

DIRECTION OF DAMAGE IS INDICATED BY RED 

FLASHES IN THE CENTER OF YOUR SCREEN

}



HZHAZARD

{

RADIATION HAZARDS 

ACTIVATE A GEIGER COUNTER

}



HZSCIENTIST

{

APPROACH SCIENTIST

PRESS USE KEY TO RECEIVE HEALTH FROM SCIENTIST

}



HZBARNEY

{

APPROACH SECURITY GUARD

PRESS YOUR USE KEY TO GET HIS HELP

WALK TOWARD DOOR AND GUARD

WILL ACTIVATE BUTTONS

}



HZTRAIN

{

PRESS USE KEY TO ENGAGE TRAIN

PRESS FORWARD KEY TO ACCELERATE

PRESS BACKWARD KEY TO DECELERATE

PRESS USE KEY AGAIN TO DISENGAGE

}



HZDONE

{

CONGRATULATIONS!

YOU HAVE COMPLETED 

THE BLACK MESA HAZARD COURSE.

COME BACK ANY TIME.

}



Spec_Mode1

{

Locked Chase-Camera

}



Spec_Mode2

{

Free Chase-Camera

}



Spec_Mode3

{

Free-Look

}



Spec_Mode4

{

First Person

}



Spec_Mode5

{

Free Map Overview

}



Spec_Mode6

{

Chase Map Overview

}



Spec_NoTarget

{

No valid targets. Cannot switch to Chase-Camera Mode.

}



Spec_Help_Title

{

Spectator Mode

}



Spec_Help_Text

{

Use the following keys to change view styles:



 FIRE1 - Chase next player

 FIRE2 - Chase previous player

 JUMP - Change view modes

 USE - Change inset window mode

 

 DUCK  - Enable spectator menu

  

In Overview Map Mode move around with:



 MOVELEFT - move left

 MOVERIGHT - move right

 FORWARD - zoom in

 BACK - zoom out

 MOUSE - rotate around map/target

}



Spec_Slow_Motion

{

Slow Motion

}



Spec_Replay

{

Instant Replay

}



Spec_Auto

{

Auto

}



// Multiplayer Scoreboard

Spec_Map

{

Map

}



Spectators

{

Spectators

}



Unassigned

{

Unassigned

}



TEAMS

{

TEAMS

}



PLAYERS

{

PLAYERS

}



CLASS

{

CLASS

}



SCORE

{

SCORE

}



DEATHS

{

DEATHS

}



LATENCY

{

PING

}



VOICE

{

VOICE

}



// other menu text

Menu_OK

{

OK

}



Menu_Cancel

{

CANCEL

}



Mic_Volume

{

Mic Volume

}



Speaker_Volume

{

Speaker Volume

}



Voice_Properties

{

Voice Properties

}



Map_Description_not_available

{

Map Description not available.

}



Player

{

player

}



Player_plural

{

players

}



Muted

{

You have muted %s.

}



Unmuted

{

You have unmuted %s.

}



No_longer_hear_that_player

{

You will no longer hear that player speak.

}



OBS_NONE

{

Camera Options

}



OBS_CHASE_LOCKED

{

Locked Chase-Cam

}



OBS_CHASE_FREE

{

Free Chase-Cam

}



OBS_ROAMING

{

Roaming

}



OBS_IN_EYE

{

First Person

}



OBS_MAP_FREE

{

Free Overview

}



OBS_MAP_CHASE

{

Chase-Cam Overview

}



SPECT_OPTIONS

{

Options

}



CAM_OPTIONS

{

Camera Options

}



Spec_Duck

{

Press DUCK for Spectator Menu

}

