Team_Select

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force



5. Auto-select

}



Team_Select_Spect

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force



5. Auto-select

6. Spectator

}



IG_Team_Select

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force



5. Auto-select



0. Exit

}



IG_Team_Select_Spect

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force



5. Auto-select

6. Spectator



0. Exit

}



IG_VIP_Team_Select

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force

3. VIP



5. Auto-select



0. Exit

}



IG_VIP_Team_Select_Spect

{

\ySelect a team\w



1. Terrorist Force

2. Counter-Terrorist Force

3. VIP



5. Auto-select

6. Spectator



0. Exit

}



Terrorist_Select

{

\ySelect your appearance\w



1. Phoenix Connexion

2. Elite Crew

3. Arctic Avengers

4. Guerilla Warfare



5. Auto-select

}



CT_Select

{

\ySelect your appearance\w



1. Seal Team 6

2. GSG-9

3. SAS

4. GIGN



5. Auto-select

}



		Menu_Buy,

		Menu_BuyPistol,

		Menu_BuyRifle,

		Menu_BuyMachineGun,

		Menu_BuyShotgun,

		Menu_BuySubMachineGun,

		Menu_BuyItem



Buy

{

\yBuy Item\w



1. Handgun

2. Shotgun

3. Sub-Machine Gun

4. Rifle

5. Machine Gun



6. Primary weapon ammo

7. Secondary weapon ammo



8. Equipment



0. Exit

}



CT_BuyItem

{

\yBuy Equipment\R$   Cost



\w1. Kevlar Vest\y\R650

\w2. Kevlar Vest & Helmet\y\R1000

\w3. Flashbang\y\R200	

\w4. HE Grenade\y\R300

\w5. Smoke Grenade\y\R300

\w6. NightVision Goggles\y\R1250

\d7. Defuse Kit\y\R200

\w8. Tactical Shield\y\R2200



\w0. Exit

}



T_BuyItem

{

\yBuy Equipment\R$   Cost



\w1. Kevlar Vest\y\R650

\w2. Kevlar Vest & Helmet\y\R1000

\w3. Flashbang\y\R200	

\w4. HE Grenade\y\R300

\w5. Smoke Grenade\y\R300

\w6. NightVision Goggles\y\R1250



\w0. Exit

}



DCT_BuyItem

{

\yBuy Equipment\R$   Cost



\w1. Kevlar Vest\y\R650

\w2. Kevlar Vest & Helmet\y\R1000

\w3. Flashbang\y\R200	

\w4. HE Grenade\y\R300

\w5. Smoke Grenade\y\R300

\w6. NightVision Goggles\y\R1250

\w7. Defuse Kit\y\R200

\w8. Tactical Shield\y\R2200



\w0. Exit

}



DT_BuyItem

{

\yBuy Equipment\R$   Cost



\w1. Kevlar Vest\y\R650

\w2. Kevlar Vest & Helmet\y\R1000

\w3. Flashbang\y\R200	

\w4. HE Grenade\y\R300

\w5. Smoke Grenade\y\R300

\w6. NightVision Goggles\y\R1250



\w0. Exit

}



CT_BuyPistol

{

\yBuy Handgun\R$   Cost

(Secondary weapon)



\w1. 9X19mm Sidearm\y\R400

\w2. K&M .45 Tactical\y\R500

\w3. 228 Compact\y\R600

\w4. Night Hawk .50C\y\R650

\w5. ES Five-Seven\y\R750



\w0. Exit

}



T_BuyPistol

{

\yBuy Handgun\R$   Cost

(Secondary weapon)



\w1. 9X19mm Sidearm\y\R400

\w2. K&M .45 Tactical\y\R500

\w3. 228 Compact\y\R600

\w4. Night Hawk .50C\y\R650

\w5. .40 Dual Elites\y\R800



\w0. Exit

}



AS_BuyShotgun

{

\yBuy Shotgun\R$   Cost

(Primary weapon)



\d1. Leone 12 Gauge Super\y\R1700

\d2. Leone YG1265 Auto Shotgun\y\R3000



\w0. Exit

}



BuyShotgun

{

\yBuy Shotgun\R$   Cost

(Primary weapon)



\w1. Leone 12 Gauge Super\y\R1700

\w2. Leone YG1265 Auto Shotgun\y\R3000



\w0. Exit

}



CT_BuySubMachineGun

{

\yBuy Sub-Machine Gun\R$   Cost

(Primary weapon)



\w1. Schmidt Machine Pistol\y\R1250

\w2. K&M Sub-Machine Gun\y\R1500

\w3. K&M UMP45\y\R1700

\w4. ES C90\y\R2350



\w0. Exit

}



T_BuySubMachineGun

{

\yBuy Sub-Machine Gun\R$   Cost

(Primary weapon)



\w1. Ingram MAC-10\y\R1400

\w2. K&M Sub-Machine Gun\y\R1500

\w3. K&M UMP45\y\R1700

\w4. ES C90\y\R2350



\w0. Exit

}



AS_CT_BuySubMachineGun

{

\yBuy Sub-Machine Gun\R$   Cost

(Primary weapon)



\w1. Schmidt Machine Pistol\y\R1250

\w2. K&M Sub-Machine Gun\y\R1500

\w3. K&M UMP45\y\R1700

\w4. ES C90\y\R2350



\w0. Exit

}



AS_T_BuySubMachineGun

{

\yBuy Sub-Machine Gun\R$   Cost

(Primary weapon)



\w1. Ingram MAC-10\y\R1400

\d2. K&M Sub-Machine Gun\y\R1500

\w3. K&M UMP45\y\R1700

\d4. ES C90\y\R2350



\w0. Exit

}



T_BuyRifle

{

\yBuy Rifle\R$   Cost

(Primary weapon)



\w1. IDF Defender\y\R2000

\w2. CV-47\y\R2500

\w3. Schmidt Scout\y\R2750

\w4. Krieg 552 Commando\y\R3500

\w5. Magnum Sniper Rifle\y\R4750

\w6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000



\w0. Exit

}



CT_BuyRifle

{

\yBuy Rifle\R$   Cost

(Primary weapon)



\w1. Clarion 5.56\y\R2250

\w2. Schmidt Scout\y\R2750

\w3. Maverick M4A1 Carbine\y\R3100

\w4. Bullpup\y\R3500

\w5. Krieg 550 Commando\y\R4200

\w6. Magnum Sniper Rifle\y\R4750



\w0. Exit

}



AS_T_BuyRifle

{

\yBuy Rifle\R$   Cost

(Primary weapon)



\w1. IDF Defender\y\R2000

\w2. CV-47\y\R2500

\d3. Schmidt Scout\y\R2750

\d4. Krieg 552 Commando\y\R3500

\w5. Magnum Sniper Rifle\y\R4750

\d6. D3/AU-1 Semi-Auto Sniper Rifle\y\R5000



\w0. Exit

}



AS_CT_BuyRifle

{

\yBuy Rifle\R$   Cost

(Primary weapon)



\w1. Clarion 5.56\y\R2250

\d2. Schmidt Scout\y\R2750

\w3. Maverick M4A1 Carbine\y\R3100

\w4. Bullpup\y\R3500

\w5. Krieg 550 Commando\y\R4200

\d6. Magnum Sniper Rifle\y\R4750



\w0. Exit

}



AS_T_BuyMachineGun

{

\yBuy Machine Gun\R$   Cost

(Primary weapon)



\d1. ES M249 Para\y\R5750



\w0. Exit

}



BuyMachineGun

{

\yBuy Machine Gun\R$   Cost

(Primary weapon)



\w1. ES M249 Para\y\R5750



\w0. Exit

}



RadioA

{

\yRadio Commands\w



1. "Cover Me"

2. "You Take the Point"

3. "Hold This Position"

4. "Regroup Team"

5. "Follow Me"

6. "Taking Fire, Need Assistance"



0. Exit

}



RadioB

{

\yGroup Radio Commands\w



1. "Go"

2. "Fall Back"

3. "Stick Together Team"

4. "Get in Position"

5. "Storm the Front"

6. "Report In"



0. Exit

}



RadioC

{

\yRadio Responses/Reports\w



1. "Affirmative/Roger"

2. "Enemy Spotted"

3. "Need Backup"

4. "Sector Clear"

5. "I'm in Position"

6. "Reporting In"	

7. "She's gonna Blow!"

8. "Negative"

9. "Enemy Down"



0. Exit

}



// weapon names



// RIFLES

AK47

{

#Cstrike_TitlesTXT_AK47

}



SG552

{

#Cstrike_TitlesTXT_SG552

}



M4A1

{

#Cstrike_TitlesTXT_M4A1

}



Famas

{

#Cstrike_TitlesTXT_Famas

}



Galil

{

#Cstrike_TitlesTXT_Galil

}



Aug

{

#Cstrike_TitlesTXT_Aug

}



Scout

{

#Cstrike_TitlesTXT_Scout

}



ArcticWarfareMagnum

{

#Cstrike_TitlesTXT_ArcticWarfareMagnum

}



G3SG1

{

#Cstrike_TitlesTXT_G3SG1

}



SG550

{

#Cstrike_TitlesTXT_SG550

}



USP45

{

#Cstrike_TitlesTXT_USP45

}



Glock18

{

#Cstrike_TitlesTXT_Glock18

}



DesertEagle

{

#Cstrike_TitlesTXT_DesertEagle

}



P228

{

#Cstrike_TitlesTXT_P228

}



Beretta96G

{

#Cstrike_TitlesTXT_Beretta96G

}



FiveSeven

{

#Cstrike_TitlesTXT_FiveSeven

}



// shotguns

Super90

{

#Cstrike_TitlesTXT_Super90

}



XM1014

{

#Cstrike_TitlesTXT_XM1014

}



// smg's

mp5navy

{

#Cstrike_TitlesTXT_mp5navy

}



tmp

{

#Cstrike_TitlesTXT_tmp

}



FNP90

{

#Cstrike_TitlesTXT_FNP90

}



Mac10

{

#Cstrike_TitlesTXT_Mac10

}



UMP45

{

#Cstrike_TitlesTXT_UMP45

}



// mg

M249

{

#Cstrike_TitlesTXT_M249

}



// weapon short names

Krieg552

{

#Cstrike_TitlesTXT_Krieg552

}



M4A1_Short

{

#Cstrike_TitlesTXT_M4A1_Short

}



Schmidt

{

#Cstrike_TitlesTXT_Schmidt

}



Magnum

{

#Cstrike_TitlesTXT_Magnum

}



D3AU1

{

#Cstrike_TitlesTXT_D3AU1

}



Krieg550

{

#Cstrike_TitlesTXT_Krieg550

}



// pistol

KM45Tactical

{

#Cstrike_TitlesTXT_KM45Tactical

}



Sidearm9X19mm

{

#Cstrike_TitlesTXT_Sidearm9X19mm

}



NightHawk

{

#Cstrike_TitlesTXT_NightHawk

}



P228Compact

{

#Cstrike_TitlesTXT_P228Compact

}



Dual40

{

#Cstrike_TitlesTXT_Dual40

}



ESFiveSeven

{

#Cstrike_TitlesTXT_ESFiveSeven

}



// shotgun short names

Leone12

{

#Cstrike_TitlesTXT_Leone12

}



AutoShotgun

{

#Cstrike_TitlesTXT_AutoShotgun

}



// smg short names

SubMachineGun

{

#Cstrike_TitlesTXT_SubMachineGun

}



SchmidtMP

{

#Cstrike_TitlesTXT_SchmidtMP

}



ESC90

{

#Cstrike_TitlesTXT_ESC90

}



Mac10_Short

{

#Cstrike_TitlesTXT_Mac10_Short

}



KMUMP45

{

#Cstrike_TitlesTXT_KMUMP45

}



// mg short name

ESM249

{

#Cstrike_TitlesTXT_ESM249

}



// Scoreboard

TEAMS

{

#Cstrike_TitlesTXT_TEAMS

}



PLAYERS

{

#Cstrike_TitlesTXT_PLAYERS

}



CLASS

{

#Cstrike_TitlesTXT_CLASS

}



SCORE

{

#Cstrike_TitlesTXT_SCORE

}



DEATHS

{

#Cstrike_TitlesTXT_DEATHS

}



LATENCY

{

#Cstrike_TitlesTXT_LATENCY

}



VOICE

{

#Cstrike_TitlesTXT_VOICE

}



// other menu text

Menu_OK

{

#Cstrike_TitlesTXT_Menu_OK

}



Menu_Cancel

{

#Cstrike_TitlesTXT_Menu_Cancel

}



Menu_Spectate

{

#Cstrike_TitlesTXT_Menu_Spectate

}



Team_AutoAssign

{

#Cstrike_TitlesTXT_Team_AutoAssign

}



Title_SelectYourTeam

{

#Cstrike_TitlesTXT_Title_SelectYourTeam

}



Target_Bombed

{

#Cstrike_TitlesTXT_Target_Bombed

}



VIP_Escaped

{

#Cstrike_TitlesTXT_VIP_Escaped

}



VIP_Assassinated

{

#Cstrike_TitlesTXT_VIP_Assassinated

}



Terrorists_Escaped

{

#Cstrike_TitlesTXT_Terrorists_Escaped

}



CTs_PreventEscape

{

#Cstrike_TitlesTXT_CTs_PreventEscape

}



Escaping_Terrorists_Neutralized

{

#Cstrike_TitlesTXT_Escaping_Terrorists_Neutralized

}



Bomb_Defused

{

#Cstrike_TitlesTXT_Bomb_Defused

}



CTs_Win

{

#Cstrike_TitlesTXT_CTs_Win

}



Terrorists_Win

{

#Cstrike_TitlesTXT_Terrorists_Win

}



Round_Draw

{

#Cstrike_TitlesTXT_Round_Draw

}



All_Hostages_Rescued

{

#Cstrike_TitlesTXT_All_Hostages_Rescued

}



Target_Saved

{

#Cstrike_TitlesTXT_Target_Saved

}



Hostages_Not_Rescued

{

#Cstrike_TitlesTXT_Hostages_Not_Rescued

}



Terrorists_Not_Escaped

{

#Cstrike_TitlesTXT_Terrorists_Not_Escaped

}



VIP_Not_Escaped

{

#Cstrike_TitlesTXT_VIP_Not_Escaped

}



Cannot_Buy_This

{

#Cstrike_TitlesTXT_Cannot_Buy_This

}



Not_Enough_Money

{

#Cstrike_TitlesTXT_Not_Enough_Money

}



Weapon_Not_Available

{

#Cstrike_TitlesTXT_Weapon_Not_Available

}



Already_Have_Kevlar

{

#Cstrike_TitlesTXT_Already_Have_Kevlar

}



Already_Have_Kevlar_Helmet

{

#Cstrike_TitlesTXT_Already_Have_Kevlar_Helmet

}



Already_Have_Kevlar_Bought_Helmet

{



}



Already_Have_Helmet_Bought_Kevlar

{



}



Cannot_Carry_Anymore

{

#Cstrike_TitlesTXT_Cannot_Carry_Anymore

}



Already_Have_One

{

#Cstrike_TitlesTXT_Already_Have_One

}



Cannot_Switch_From_VIP

{

#Cstrike_TitlesTXT_Cannot_Switch_From_VIP

}



All_Teams_Full

{

#Cstrike_TitlesTXT_All_Teams_Full

}



Terrorists_Full

{

#Cstrike_TitlesTXT_Terrorists_Full

}



CTs_Full

{

#Cstrike_TitlesTXT_CTs_Full

}



Too_Many_Terrorists

{

#Cstrike_TitlesTXT_Too_Many_Terrorists

}



Too_Many_CTs

{

#Cstrike_TitlesTXT_Too_Many_CTs

}



Wait_3_Seconds

{

Please wait 3 seconds.

}



Only_1_Team_Change

{

#Cstrike_TitlesTXT_Only_1_Team_Change

}



Ignore_Broadcast_Messages

{

#Cstrike_TitlesTXT_Ignore_Broadcast_Messages

}



Ignore_Broadcast_Team_Messages

{

#Cstrike_TitlesTXT_Ignore_Broadcast_Team_Messages

}



Accept_All_Messages

{

#Cstrike_TitlesTXT_Accept_All_Messages

}



Ignore_Radio

{

#Cstrike_TitlesTXT_Ignore_Radio

}



Accept_Radio

{

#Cstrike_TitlesTXT_Accept_Radio

}



Command_Not_Available

{

#Cstrike_TitlesTXT_Command_Not_Available

}



Defusing_Bomb_With_Defuse_Kit

{

#Cstrike_TitlesTXT_Defusing_Bomb_With_Defuse_Kit

}



Defusing_Bomb_Without_Defuse_Kit

{

#Cstrike_TitlesTXT_Defusing_Bomb_Without_Defuse_Kit

}



Killed_Hostage

{

#Cstrike_TitlesTXT_Killed_Hostage

}



Injured_Hostage

{

#Cstrike_TitlesTXT_Injured_Hostage

}



Auto_Team_Balance_Next_Round

{

#Cstrike_TitlesTXT_Auto_Team_Balance_Next_Round

}



All_VIP_Slots_Full

{

#Cstrike_TitlesTXT_All_VIP_Slots_Full

}



Killed_Teammate

{

#Cstrike_TitlesTXT_Killed_Teammate

}



Banned_For_Killing_Teammates

{

You are being banned from the server for killing too many teammates

}



Cannot_Vote_Map

{

You cannot vote within 3 minutes of a new map

}



Weapon_Cannot_Be_Dropped

{

#Cstrike_TitlesTXT_Weapon_Cannot_Be_Dropped

}



Terrorist_Escaped

{

#Cstrike_TitlesTXT_Terrorist_Escaped

}



C4_Plant_At_Bomb_Spot

{

#Cstrike_TitlesTXT_C4_Plant_At_Bomb_Spot

}



C4_Plant_Must_Be_On_Ground

{

#Cstrike_TitlesTXT_C4_Plant_Must_Be_On_Ground

}



C4_Arming_Cancelled

{

#Cstrike_TitlesTXT_C4_Arming_Cancelled

}



Bomb_Planted

{

#Cstrike_TitlesTXT_Bomb_Planted

}



C4_Activated_At_Bomb_Spot

{

#Cstrike_TitlesTXT_C4_Activated_At_Bomb_Spot

}



Switch_To_BurstFire

{

#Cstrike_TitlesTXT_Switch_To_BurstFire

}



Switch_To_SemiAuto

{

#Cstrike_TitlesTXT_Switch_To_SemiAuto

}



Switch_To_FullAuto

{

#Cstrike_TitlesTXT_Switch_To_FullAuto

}



//***************************

//** Training map messages **

//***************************



$position -1 -1

$color 12 200 12

$effect 0

$fadein 0.2

$holdtime 2

$fadeout 1



TRAINING1

{

#Cstrike_TitlesTXT_TRAINING1

}



TRAINING2

{

#Cstrike_TitlesTXT_TRAINING2

}



TRAINING3

{

#Cstrike_TitlesTXT_TRAINING3

}



TRAINING4

{

#Cstrike_TitlesTXT_TRAINING4

}



TRAINING5

{

#Cstrike_TitlesTXT_TRAINING5

}



TRAINING6

{

#Cstrike_TitlesTXT_TRAINING6

}



TRAINING7

{

#Cstrike_TitlesTXT_TRAINING7

}



// In-Game messages

$position -1 0.65

$effect 2

// This is the final color

$color 100 100 100

// This is the highlight color

$color2 240 110 0

// This is the time it takes to fade each character

$fadein 0.01

// This is the amount of time the highlight lags behind the leading edge of the text

$fxtime 0.25

// How long to hold the message on the screen (after it scans out)

$holdtime 2.0

// How long it takes to fade out the message after holding

$fadeout 0.5



GAMESAVED

{

#Cstrike_TitlesTXT_GAMESAVED

}



Game_Commencing

{

#Cstrike_TitlesTXT_Game_Commencing

}



Game_connected

{

%s connected

}



Game_disconnected

{

%s has left the game

}



Game_join_terrorist

{

%s is joining the Terrorist force

}



Game_join_ct

{

%s is joining the Counter-Terrorist force

}



Game_join_terrorist_auto

{

%s is joining the Terrorist force (auto)

}



Game_join_ct_auto

{

%s is joining the Counter-Terrorist force (auto)

}



Game_scoring

{

Scoring will not start until both teams have players

}



Game_idle_kick

{

%s has been idle for too long and has been kicked

}



Game_bomb_drop

{

#Cstrike_TitlesTXT_Game_bomb_drop

}



Game_bomb_pickup

{

#Cstrike_TitlesTXT_Game_bomb_pickup

}



Game_no_timelimit

{

* No Time Limit *

}



Game_timelimit

{

Time Remaining:  %s:%.2s

}



Game_unknown_command

{

Unknown command: %s

}



Game_in_position

{

#Cstrike_TitlesTXT_Game_in_position

}



Game_added_position

{

#Cstrike_TitlesTXT_Game_added_position

}



Game_teammate_kills

{

Teammate kills: %s of 3

}



Game_required_votes

{

Required number of votes for a new map = %s

}



Game_radio

{

%s (RADIO): %s

}



Game_teammate_attack

{

%s attacked a teammate

}



Game_kicked

{

#Cstrike_TitlesTXT_Game_kicked

}



Game_vote_cast

{

Vote cast against player # %s

}



Game_vote_usage

{

Usage:  vote <id>

}



Game_vote_player_not_found

{

Player # %s was not found

}



Game_vote_players_on_your_team

{

You can only vote for players on your team

}



Game_vote_not_yourself

{

You can't vote to kick yourself!

}



Game_voted_for_map

{

You voted for Map # %s

}



Game_votemap_usage

{

Usage:  votemap <id>

}



Cannot_Vote_Need_More_People

{

You can't vote for a map by yourself!

}



Map_Vote_Extend

{

#Cstrike_TitlesTXT_Map_Vote_Extend

}



Cannot_Vote_With_Less_Than_Three

{

You can't vote with less than three people on your team

}



Game_will_restart_in

{

#Cstrike_TitlesTXT_Game_will_restart_in

}



Game_will_restart_in_console

{

The game will restart in %s %s

}



Cover_me

{

Cover Me!

}



You_take_the_point

{

You Take the Point.

}



Hold_this_position

{

Hold This Position.

}



Regroup_team

{

Regroup Team.

}



Follow_me

{

Follow Me.

}



Taking_fire

{

Taking Fire...Need Assistance!

}



Go_go_go

{

Go go go!

}



Team_fall_back

{

Team, fall back!

}



Stick_together_team

{

Stick together, team.

}



Get_in_position_and_wait

{

Get in position and wait for my go.

}



Storm_the_front

{

Storm the Front!

}



Report_in_team

{

Report in, team.

}



Affirmative

{

Affirmative.

}



Roger_that

{

Roger that.

}



Enemy_spotted

{

Enemy spotted.

}



Need_backup

{

Need backup.

}



Sector_clear

{

Sector clear.

}



In_position

{

I'm in position.

}



Reporting_in

{

Reporting in.

}



Get_out_of_there

{

Get out of there, it's gonna blow!

}



Negative

{

Negative.

}



Enemy_down

{

Enemy down.

}



Hostage_down

{

Hostage down.

}



Fire_in_the_hole

{

Fire in the hole!

}



Cant_buy

{

#Cstrike_TitlesTXT_Cant_buy

}



VIP_cant_buy

{

#Cstrike_TitlesTXT_VIP_cant_buy

}



CT_cant_buy

{

#Cstrike_TitlesTXT_CT_cant_buy

}



Terrorist_cant_buy

{

#Cstrike_TitlesTXT_Terrorist_cant_buy

}



Vote

{

%s :  %s (%s vote)

}



Votes

{

%s :  %s (%s votes)

}



Hint_press_buy_to_purchase

{

#Cstrike_TitlesTXT_Hint_press_buy_to_purchase

}



Hint_use_nightvision

{

#Cstrike_TitlesTXT_Hint_use_nightvision

}



Hint_lost_money

{

#Cstrike_TitlesTXT_Hint_lost_money

}



Hint_removed_for_next_hostage_killed

{

#Cstrike_TitlesTXT_Hint_removed_for_next_hostage_killed

}



Hint_careful_around_hostages

{

#Cstrike_TitlesTXT_Hint_careful_around_hostages

}



Hint_careful_around_teammates

{

#Cstrike_TitlesTXT_Hint_careful_around_teammates

}



Hint_reward_for_killing_vip

{

#Cstrike_TitlesTXT_Hint_reward_for_killing_vip

}



Hint_win_round_by_killing_enemy

{

#Cstrike_TitlesTXT_Hint_win_round_by_killing_enemy

}



Hint_try_not_to_injure_teammates

{

#Cstrike_TitlesTXT_Hint_try_not_to_injure_teammates

}



Hint_you_are_in_targetzone

{

#Cstrike_TitlesTXT_Hint_you_are_in_targetzone

}



Hint_hostage_rescue_zone

{

#Cstrike_TitlesTXT_Hint_hostage_rescue_zone

}



Hint_terrorist_escape_zone

{

#Cstrike_TitlesTXT_Hint_terrorist_escape_zone

}



Hint_ct_vip_zone

{

#Cstrike_TitlesTXT_Hint_ct_vip_zone

}



Hint_terrorist_vip_zone

{

#Cstrike_TitlesTXT_Hint_terrorist_vip_zone

}



Hint_cannot_play_because_tk

{

#Cstrike_TitlesTXT_Hint_cannot_play_because_tk

}



Hint_use_hostage_to_stop_him

{

#Cstrike_TitlesTXT_Hint_use_hostage_to_stop_him

}



Hint_lead_hostage_to_rescue_point

{

#Cstrike_TitlesTXT_Hint_lead_hostage_to_rescue_point

}



Hint_you_have_the_bomb

{

#Cstrike_TitlesTXT_Hint_you_have_the_bomb

}



Hint_you_are_the_vip

{

#Cstrike_TitlesTXT_Hint_you_are_the_vip

}



Hint_out_of_ammo

{

#Cstrike_TitlesTXT_Hint_out_of_ammo

}



Hint_spotted_a_friend

{

#Cstrike_TitlesTXT_Hint_spotted_a_friend

}



Hint_spotted_an_enemy

{

#Cstrike_TitlesTXT_Hint_spotted_an_enemy

}



Hint_prevent_hostage_rescue

{

#Cstrike_TitlesTXT_Hint_prevent_hostage_rescue

}



Hint_rescue_the_hostages

{

#Cstrike_TitlesTXT_Hint_rescue_the_hostages

}



Hint_press_use_so_hostage_will_follow

{

#Cstrike_TitlesTXT_Hint_press_use_so_hostage_will_follow

}



Friend

{

Friend

}



Enemy

{

Enemy

}



Hostage

{

Hostage

}



Health

{

Health

}



Map_descr_not_avail

{

#Cstrike_TitlesTXT_Map_descr_not_avail

}



Class_descr_not_avail

{

#Cstrike_TitlesTXT_Class_descr_not_avail

}



Title_terrorist_model_selection

{

#Cstrike_TitlesTXT_Title_terrorist_model_selection

}



Phoenix_Connexion

{

#Cstrike_TitlesTXT_Phoenix_Connexion

}



L337_Krew

{

#Cstrike_TitlesTXT_L337_Krew

}



Arctic_Avengers

{

#Cstrike_TitlesTXT_Arctic_Avengers

}



Guerilla_Warfare

{

#Cstrike_TitlesTXT_Guerilla_Warfare

}



Auto_Select

{

#Cstrike_TitlesTXT_Auto_Select

}



Title_ct_model_selection

{

#Cstrike_TitlesTXT_Title_ct_model_selection

}



Seal_Team_6

{

#Cstrike_TitlesTXT_Seal_Team_6

}



Title_seal_team

{

#Cstrike_TitlesTXT_Title_seal_team

}



GSG_9

{

#Cstrike_TitlesTXT_GSG_9

}



Title_gsg9

{

#Cstrike_TitlesTXT_Title_gsg9

}



SAS

{

#Cstrike_TitlesTXT_SAS

}



Title_sas

{

#Cstrike_TitlesTXT_Title_sas

}



GIGN

{

#Cstrike_TitlesTXT_GIGN

}



Title_gign

{

#Cstrike_TitlesTXT_Title_gign

}



Title_select_category_of_purchase

{

#Cstrike_TitlesTXT_Title_select_category_of_purchase

}



Title_equipment_selection

{

#Cstrike_TitlesTXT_Title_equipment_selection

}



Kevlar

{

#Cstrike_TitlesTXT_Kevlar

}



Kevlar_Vest

{

#Cstrike_TitlesTXT_Kevlar_Vest

}



Kevlar_Helmet

{

#Cstrike_TitlesTXT_Kevlar_Helmet

}



Kevlar_Vest_Ballistic_Helmet

{

#Cstrike_TitlesTXT_Kevlar_Vest_Ballistic_Helmet

}



Flashbang

{

#Cstrike_TitlesTXT_Flashbang

}



HE_Grenade

{

#Cstrike_TitlesTXT_HE_Grenade

}



High_Explosive_Grenade

{

#Cstrike_TitlesTXT_High_Explosive_Grenade

}



Smoke_Grenade

{

#Cstrike_TitlesTXT_Smoke_Grenade

}



Defusal_Kit

{

#Cstrike_TitlesTXT_Defusal_Kit

}



Bomb_Defusal_Kit

{

#Cstrike_TitlesTXT_Bomb_Defusal_Kit

}



NightVision

{

#Cstrike_TitlesTXT_NightVision

}



Nightvision_Goggles

{

#Cstrike_TitlesTXT_Nightvision_Goggles

}



TactShield

{

#Cstrike_TitlesTXT_TactShield

}



TactShield_Desc

{

#Cstrike_TitlesTXT_TactShield_Desc

}



Title_pistol_selection

{

#Cstrike_TitlesTXT_Title_pistol_selection

}



Pistols

{

#Cstrike_TitlesTXT_Pistols

}



Buy_pistols

{

#Cstrike_TitlesTXT_Buy_pistols

}



Title_shotgun_selection

{

#Cstrike_TitlesTXT_Title_shotgun_selection

}



Shotguns

{

#Cstrike_TitlesTXT_Shotguns

}



Buy_shotguns

{

#Cstrike_TitlesTXT_Buy_shotguns

}



Title_smg_selection

{

#Cstrike_TitlesTXT_Title_smg_selection

}



SMGs

{

#Cstrike_TitlesTXT_SMGs

}



Buy_smgs

{

#Cstrike_TitlesTXT_Buy_smgs

}



Title_rifle_selection

{

#Cstrike_TitlesTXT_Title_rifle_selection

}



Rifles

{

#Cstrike_TitlesTXT_Rifles

}



Buy_rifles

{

#Cstrike_TitlesTXT_Buy_rifles

}



Title_machinegun_selection

{

#Cstrike_TitlesTXT_Title_machinegun_selection

}



MachineGuns

{

#Cstrike_TitlesTXT_MachineGuns

}



Buy_machineguns

{

#Cstrike_TitlesTXT_Buy_machineguns

}



Prim_Ammo

{

#Cstrike_TitlesTXT_Prim_Ammo

}



Buy_prim_ammo

{

#Cstrike_TitlesTXT_Buy_prim_ammo

}



Sec_Ammo

{

#Cstrike_TitlesTXT_Sec_Ammo

}



Buy_sec_ammo

{

#Cstrike_TitlesTXT_Buy_sec_ammo

}



Equipment

{

#Cstrike_TitlesTXT_Equipment

}



Buy_equipment

{

#Cstrike_TitlesTXT_Buy_equipment

}



Terrorist_Forces

{

#Cstrike_TitlesTXT_Terrorist_Forces

}



CT_Forces

{

#Cstrike_TitlesTXT_CT_Forces

}



VIP

{

#Cstrike_TitlesTXT_VIP

}



WINS

{

#Cstrike_TitlesTXT_WINS

}



BOMB

{

#Cstrike_TitlesTXT_BOMB

}



DEAD

{

#Cstrike_TitlesTXT_DEAD

}



// spaces are on purpose

SCORES

{

#Cstrike_TitlesTXT_SCORES

}



Player

{

#Cstrike_TitlesTXT_Player

}



Player_plural

{

#Cstrike_TitlesTXT_Player_plural

}



Got_defuser

{

#Cstrike_TitlesTXT_Got_defuser

}



Got_bomb

{

#Cstrike_TitlesTXT_Got_bomb

}



Mic_Volume

{

#Cstrike_TitlesTXT_Mic_Volume

}



Speaker_Volume

{

#Cstrike_TitlesTXT_Speaker_Volume

}



Voice_Properties

{

#Cstrike_TitlesTXT_Voice_Properties

}



Cannot_Be_Spectator

{

#Cstrike_TitlesTXT_Cannot_Be_Spectator

}



Map_Description_not_available

{

#Cstrike_TitlesTXT_Map_Description_not_available

}



Muted

{

#Cstrike_TitlesTXT_Muted

}



Unmuted

{

#Cstrike_TitlesTXT_Unmuted

}



No_longer_hear_that_player

{

#Cstrike_TitlesTXT_No_longer_hear_that_player

}



OBS_NONE

{

#Cstrike_TitlesTXT_OBS_NONE

}



OBS_CHASE_LOCKED

{

#Cstrike_TitlesTXT_OBS_CHASE_LOCKED

}



OBS_CHASE_FREE

{

#Cstrike_TitlesTXT_OBS_CHASE_FREE

}



OBS_ROAMING

{

#Cstrike_TitlesTXT_OBS_ROAMING

}



OBS_IN_EYE

{

#Cstrike_TitlesTXT_OBS_IN_EYE

}



OBS_MAP_FREE

{

#Cstrike_TitlesTXT_OBS_MAP_FREE

}



OBS_MAP_CHASE

{

#Cstrike_TitlesTXT_OBS_MAP_CHASE

}



SPECT_OPTIONS

{

#Cstrike_TitlesTXT_SPECT_OPTIONS

}



CAM_OPTIONS

{

#Cstrike_TitlesTXT_CAM_OPTIONS

}



Name_change_at_respawn

{

Your name will be changed after your next respawn.

}



C4_Defuse_Must_Be_On_Ground

{

#Cstrike_TitlesTXT_C4_Defuse_Must_Be_On_Ground

}



// SDK 2.0 Spectator Menu



Spec_Mode1

{

#Cstrike_TitlesTXT_Spec_Mode1

}



Spec_Mode2

{

#Cstrike_TitlesTXT_Spec_Mode2

}



Spec_Mode3

{

#Cstrike_TitlesTXT_Spec_Mode3

}



Spec_Mode4

{

#Cstrike_TitlesTXT_Spec_Mode4

}



Spec_Mode5

{

#Cstrike_TitlesTXT_Spec_Mode5

}



Spec_Mode6

{

#Cstrike_TitlesTXT_Spec_Mode6

}



Spec_NoTarget

{

#Cstrike_TitlesTXT_Spec_NoTarget

}



Spec_Help_Title

{

#Cstrike_TitlesTXT_Spec_Help_Title

}



Spec_Help_Text

{

#Cstrike_TitlesTXT_Spec_Help_Text

}



Spec_Slow_Motion

{

#Cstrike_TitlesTXT_Spec_Slow_Motion

}



Spec_Replay

{

#Cstrike_TitlesTXT_Spec_Replay

}



Spec_Auto

{

#Cstrike_TitlesTXT_Spec_Auto

}



Spec_Time

{

#Cstrike_TitlesTXT_Spec_Time

}



Spec_Map

{

#Cstrike_TitlesTXT_Spec_Map

}



Spectators

{

#Cstrike_TitlesTXT_Spectators

}



Unassigned

{

#Cstrike_TitlesTXT_Unassigned

}



Only_CT_Can_Move_Hostages

{

#Cstrike_TitlesTXT_Only_CT_Can_Move_Hostages

}



Spec_Duck

{

#Cstrike_TitlesTXT_Spec_Duck

}



Spec_Not_Valid_Choice

{

#Cstrike_TitlesTXT_Spec_Not_Valid_Choice

}



Spec_Not_In_Spectator_Mode

{

#Cstrike_TitlesTXT_Spec_Not_In_Spectator_Mode

}



Spec_NoPlayers

{

#Cstrike_TitlesTXT_Spec_NoPlayers

}



Spec_ListPlayers

{

#Cstrike_TitlesTXT_Spec_ListPlayers

}



Selection_Not_Available

{

#Cstrike_TitlesTXT_Selection_Not_Available

}



Alias_Not_Avail

{

#Cstrike_TitlesTXT_Alias_Not_Avail

}



Spec_No_PIP

{

#Cstrike_TitlesTXT_Spec_No_PIP

}



Cstrike_Already_Own_Weapon

{

#Cstrike_TitlesTXT_Cstrike_Already_Own_Weapon

}

