// HALF-LIFE SPEECH SYSTEM SENTENCES. DO NOT MODIFY THIS FILE! Max of 1023 sentences.



// HUMAN GRUNTS

HG_GREN0 hgrunt/clik(p120) grenade! clik

HG_GREN1 hgrunt/(t30) clik take!(e75) cover!(s5) clik

HG_GREN2 hgrunt/clik clik oh! shit! clik

HG_GREN3 hgrunt/(p110 t40) clik(p120) get!(e78) down!(t30) clik 

HG_GREN4 hgrunt/clik(p110) (t40) of!(e75) god! clik(p110)

HG_GREN5 hgrunt/clik no! clik

HG_GREN6 hgrunt/clik move! clik(p120)



// Player Alert

HG_ALERT0 hgrunt/(t30) squad!, we!(e80) got!(e80) freeman!(t20 p105), clik(p110)

HG_ALERT1 hgrunt/clik(p110) target! clik

HG_ALERT2 hgrunt/clik movement! clik

HG_ALERT3 hgrunt/(t40) shit!(t20), (t50) we! got! hostiles!(p120 t0) clik

HG_ALERT4 hgrunt/(t20) clik(p110) squad!, get!(e80) freeman!, clik(p110) clik

HG_ALERT5 hgrunt/(t20) clik squad!, neutralize!(e90) freeman! clik

HG_ALERT6 hgrunt/(t30) clik clik move!(e75) in! clik(p120)



// Monster Alert

HG_MONST0 hgrunt/clik(p110) (t50) bogies!(t0), my! sector!(t0) clik

HG_MONST1 hgrunt/clik(p110) (t40) clik(p120) we!(e75) got! bogies! clik

HG_MONST2 hgrunt/clik clik (t30) alien!(e85) alert! clik

HG_MONST3 hgrunt/clik clik (t30) alien!(e85) movement!(t0) clik(p120)



// Take cover

HG_COVER0 hgrunt/clik (t30) take! cover!(t0) clik

HG_COVER1 hgrunt/clik (t45) (e75) I!(e80) need!(e80) suppressing!(t20) fire!(t10) clik

HG_COVER2 hgrunt/clik (t45) we! need! backup!(t10) clik

HG_COVER3 hgrunt/clik(p120) (t40) two!(e75) hot!(e80) here! clik

HG_COVER4 hgrunt/clik(p110) (t30) fall!(e80) out! clik clik

HG_COVER5 hgrunt/clik(p120) (t20) clear! this! area! clik

HG_COVER6 hgrunt/clik (t40) god! damn! clik

HG_COVER7 hgrunt/clik (t40) cover!(e75) fire! clik



// Throw grenade

HG_THROW0 hgrunt/clik(p120) (t40) fire!(e90) in!(e90) the!(e60) hole!(e100) clik

HG_THROW1 hgrunt/clik (t30) take!(e75) this!(e100 t0) clik

HG_THROW2 hgrunt/clik (t35) fire in the(e50) hole clik(p120)

HG_THROW3 hgrunt/clik(p110) (t35 e80) squad, stay down clik

 

// Taunt

HG_TAUNT0 hgrunt/clik (t30 e75) uhh, we got heavy fire here clik

HG_TAUNT1 hgrunt/clik(p120) (t40) roger, hold position clik

HG_TAUNT2 hgrunt/clik (t40) we!(e80) will!(e75) kick!(e80) your!(e75) ass! clik

HG_TAUNT3 hgrunt/clik (t40) mister, you(e75) are going down clik

HG_TAUNT4 hgrunt/clik(p120) (t40) you got nothing clik

HG_TAUNT5 hgrunt/clik(p110) (t40) request! backup! clik(p120) clik



// Charge

HG_CHARGE0 hgrunt/clik (t40) go! recon! clik(p120)

HG_CHARGE1 hgrunt/clik(p110) (t40) move!(e75) in! clik

HG_CHARGE2 hgrunt/clik go! clik(p120)

HG_CHARGE3 hgrunt/clik lets! go! clik(p120)



// Idle

HG_IDLE0 hgrunt/gr_idle1

HG_IDLE1 hgrunt/gr_idle2

HG_IDLE2 hgrunt/gr_idle3



HG_QUEST0 hgrunt/clik (t25) stay(e80) alert people clik(p120)

HG_QUEST1 hgrunt/clik (t30) radio(e75) check, over clik(p120) 

HG_QUEST2 hgrunt/clik (t20) maintain lookout clik(p120)

HG_QUEST3 hgrunt/clik(p110) (t30) squad, quiet(e75) down clik(p120)

HG_QUEST4 hgrunt/clik(p120) (t30) hold position, clik

HG_QUEST5 hgrunt/clik(p120) (t30) sweep(e80) that sector, clik(p120) clik(p120)

HG_QUEST6 hgrunt/clik(p120) (t30) uhh, go tango sweep formation clik(p120) clik(p120)

HG_QUEST7 hgrunt/clik(p120) (t30) echo(e75) mission is go clik(p120) clik(p120)

HG_QUEST8 hgrunt/clik(p110) (t30) fire(e75) team, weapons(e75) check ok clik(p120) clik

HG_QUEST9 hgrunt/clik(p110) (t30) fire(e75) team, objective foxtrot niner clik(p120)

HG_QUEST10 hgrunt/clik (t30) ok(e75) mission, zero(e75) niner clik

HG_QUEST11 hgrunt/clik (t30) squad, stay(e80) alert(e80) four freeman, over clik



HG_ANSWER0 hgrunt/clik(p110) (t20) uhh roger(e75) that, clik(p120) clik

HG_ANSWER1 hgrunt/clik(p120) (t10) yessir clik

HG_ANSWER2 hgrunt/clik(p120) (t30) affirmative, sir clik

HG_ANSWER3 hgrunt/clik (t30) negative clik(p120) clik

HG_ANSWER4 hgrunt/clik(p105) (t30) roger clik

HG_ANSWER5 hgrunt/clik(p105) (t30) ok control clik

HG_ANSWER6 hgrunt/clik(p105) (t30) that(e75) is, uhh, affirmative clik



HG_CLEAR0 hgrunt/clik(p130) (t30) all(e75) clear sir, clik

HG_CLEAR1 hgrunt/clik (t30) bravo(e75) post, clear clik(p120)

HG_CLEAR2 hgrunt/clik(p110) (t30) delta(e75) team, clear clik(p120)

HG_CLEAR3 hgrunt/clik(p110) (t40) no sign hostiles sir, over clik(p120)

HG_CLEAR4 hgrunt/clik (t30) no(e80) sign objective sir, over clik(p120)

HG_CLEAR5 hgrunt/clik (t30) no(e75) movement this level clik(p120)

HG_CLEAR6 hgrunt/clik(p120) (t28) sir, sector secure, over clik(p120) clik(p120)

HG_CLEAR7 hgrunt/clik(p120) (t30) command(e75) post, team in position, over clik

HG_CLEAR8 hgrunt/clik (t30) recon, in(e75) position, all quiet clik(p120)

HG_CLEAR9 hgrunt/clik(p110) (t30) lookout(e90) post, all quiet, over clik(p110)

HG_CLEAR10 hgrunt/clik (t40) sir, I(e80) here(e75) something clik

HG_CLEAR11 hgrunt/clik(p120) (t30) sir, uhh, zero movement, over clik

HG_CLEAR12 hgrunt/clik (t30) area secure sir, over clik(p120)



HG_CHECK0 hgrunt/clik (t30) ok, check(e75) in clik

HG_CHECK1 hgrunt/clik(p110) (t30) squad, are(e80) hostiles clear clik(p120)

HG_CHECK2 hgrunt/clik (t30) check(e80) in people clik

HG_CHECK3 hgrunt/clik (t30) lookout, check(e75) in clik(p110)

HG_CHECK4 hgrunt/clik (t30) recon(e90) team, check(e80) in clik

HG_CHECK5 hgrunt/clik(p130) (t30) movement check, over clik

HG_CHECK6 hgrunt/clik (t30) check your zone, over, clik

HG_CHECK7 hgrunt/clik (t30) everything(e85) ok(e75) there, clik(p130)



HG_SUCKS hgrunt/hg_sucks

HG_CIVVIES hgrunt/hg_civvies



// BASE COMPUTER



// countdown



CTR0 zero

CTR1 one second

CTR2 two 

CTR3 three seconds

CTR4 four 

CTR5 five seconds remaining

CTR6 six

CTR7 seven

CTR8 eight 

CTR9 nine

CTR10 ten seconds remaining

CTR11 eleven

CTR12 twelve

CTR13 thirteen

CTR14 fourteen

CTR15 fifteen seconds remaining

CTR16 sixteen 

CTR17 seventeen

CTR18 eighteen

CTR19 nineteen

CTR20 twenty seconds remaining



// doors, general

NA0 access denied

NA1 access is denied

NA2 unauthorized access

NA3 illegal access

NA4 this door is locked

NA5 unauthorized access

NA6 entry forbidden

NA7 entry not permitted

NA8 no unauthorized personnel

NA9 you do not have access to this facility

NA10 (p102) sorry, you may not enter

NA11 (p102) sorry, this door is locked

NA12 (p102) please, move away from this area

NA13 (p102) please, move away from door

NA14 (p103) you will not get in

NA15 (p103) entry is not an option

NA16 (p104) will we do this all day

NA17 (p104) move on immediately

NA18 (p105) no, no, and no(p80)

EA0 access granted

EA1 access permitted

EA2 entry granted

EA3 entry permitted

EA4 access authorized

EA5 entry is permitted

EA6 access authorized

EA7 access to facility, granted

EA8 access granted



// doors, security lockout

ND0 security lock is engaged

ND1 secure area, no entry

ND2 security lockout, no entry

ND3 secure door, no entry

ND4 security system in force

ND5 security system armed, no entry

ND6 door is secured

ND7 illegal access, move away

ED0 security lock disengaged

ED1 security clear, proceed

ED2 security lockout, released

ED3 secure override accepted

ED4 security access acknowledged

ED5 security system disengaged

ED6 door security disengaged



// blast doors

NF0 emergency blast door activated

NF1 emergency blast shield activated

NF3 the blast containment shield is down

EF0 emergency blast door, open

EF1 emergency blast shield, deactivated

EF3 blast containment shield is, open



// fire door

NFIRE0 fire containment door is down

EFIRE0 fire containment door, open



// chemical door

NCHEM0 chemical leak containment door activated

ECHEM0 chemical leak containment door, open



// radiation door

NRAD0 radiation containment door activated

ERAD0 radiation containment door, open



// generic containment door

NCON0 emergency containment door engaged

ECON0 emergency containment door disengaged



// broken locked door

NG0 sorry, this door is inoperative

NG1 sorry, door out of service

NG2 door damage detected, please call service personnel



// maintenance door

NH0 no access, maintenance area

NH1 no personnel permitted in maintenance area

EH0 maintenance area access granted

EH1 maintenance area door open



// turrets, defensive systems



T0 extreme hazard, defense system is armed in this zone

T1 hazard area, defense system activated

T2 danger, turret perimeter defense system armed

T3 extreme hazard, nearest defense system engaged

T4 danger, base defense turret system may power up

T5 danger, automatic defense system activated



// warnings



WE0 warning, high voltage cable

WE1 warning, high power cable

WE2 warning, electric shock hazard

WE3 warning, severe electric shock hazard



// danger



DR0 danger, radiation leak detected

DR1 danger, radiation hazard detected

DR2 danger, high radiation level detected

DR3 danger, severe radiation hazard, evacuate area immediately

DR4 danger, safety violation, extreme radiation level detected



DC0 danger, chemical leak, area now a high health hazard

DC1 danger, chemical coolant leak, health hazard zone

DC2 danger, chemical containment breach, all personnel evacuate this area

DC3 danger, supercooled chemical leak

DC4 danger, supercooled helium leak



DB0 danger, liquid biohazard leak in immediate area

DB1 danger, coolant leak, severe biohazard now in this area

DB2 danger, liquid biohazard released, evacuate area

DB3 danger, biohazard detected in immediate area



// training room



TR_A three, two, one, deeoo(p110)

TR_B deeoo(p110) (p102 t20) target system deactivated





// BARNEY



BA_OK0 barney/teamup2

BA_OK1 barney/dobettertogether

BA_OK2 barney/imwithyou

BA_OK3 barney/teamup1

BA_OK4 barney/gladtolendhand

BA_OK5 barney/letsgo

BA_OK6 barney/letsmoveit



BA_WAIT0 barney/helpothers

BA_WAIT1 barney/iwaithere

BA_WAIT2 barney/slowingyoudown

BA_WAIT3 barney/illwait

BA_WAIT4 barney/seeya

BA_WAIT5 barney/standguard



BA_HELLO0 barney/hellonicesuit

BA_HELLO1 barney/howdy

BA_HELLO2 barney/howyoudoing

BA_HELLO3 barney/haybuddy

BA_HELLO4 barney/hayfella

BA_HELLO5 barney/heybuddy

BA_HELLO6 barney/heyfella



BA_QUESTION0 barney/beertopside

BA_QUESTION1 barney/wayout

BA_QUESTION2 barney/getanyworse

BA_QUESTION3 barney/gladof38

BA_QUESTION4 barney/workingonstuff

BA_QUESTION5 barney/wayout

BA_QUESTION6 barney/whatsgoingon

BA_QUESTION7 barney/aintscared

BA_QUESTION8 barney/nodrill

BA_QUESTION9 barney/gettingcloser

BA_QUESTION10 barney/youhearthat

BA_QUESTION11 barney/crewdied

BA_QUESTION12 barney/somethingmoves

BA_QUESTION13 barney/thinking

BA_QUESTION14 barney/missingleg



BA_ANSWER0 barney/noway

BA_ANSWER1 barney/ireckon

BA_ANSWER2 barney/soundsright

BA_ANSWER3 barney/yessir

BA_ANSWER4 barney/youbet

BA_ANSWER5 barney/yougotit

BA_ANSWER6 barney/yup

BA_ANSWER7 barney/dontaskme

BA_ANSWER8 barney/dontbet

BA_ANSWER9 barney/dontbuyit

BA_ANSWER10 barney/dontfigure

BA_ANSWER11 barney/dontguess

BA_ANSWER12 barney/hardtosay

BA_ANSWER13 barney/justdontknow

BA_ANSWER14 barney/nope

BA_ANSWER15 barney/nosir

BA_ANSWER16 barney/cantfigure

BA_ANSWER17 barney/maybe

BA_ANSWER18 barney/notelling

BA_ANSWER19 barney/bequiet

BA_ANSWER20 barney/youtalkmuch

BA_ANSWER21 barney/alreadyasked



// player is staring at scientist

BA_STARE0 barney/yup

BA_STARE1 barney/yessir

BA_STARE2 barney/howyoudoing

BA_STARE3 barney/heyfella



BA_IDLE0 barney/whatisthat

BA_IDLE1 barney/coldone

BA_IDLE2 barney/guyresponsible

BA_IDLE3 barney/bigmess

BA_IDLE4 barney/luckwillturn

BA_IDLE5 barney/bigplace

BA_IDLE6 barney/targetpractice

BA_IDLE7 barney/badfeeling

BA_IDLE8 barney/ambush

BA_IDLE9 barney/survive

BA_IDLE10 barney/stophere



BA_ATTACK0 barney/openfire(e50)

BA_ATTACK1 barney/openfire(s50)

BA_ATTACK2 barney/standback

BA_ATTACK3 barney/whatisthat

BA_ATTACK4 barney/diebloodsucker

BA_ATTACK5 barney/aimforhead



BA_HEAR0 barney/hearsomething

BA_HEAR1 barney/icanhear

BA_HEAR2 barney/soundsbad



BA_SMELL0 barney/somethingdied

BA_SMELL1 barney/somethingstinky

BA_SMELL2 barney/stench



BA_CUREA barney/checkwounds

BA_CUREB barney/youneedmedic

BA_CUREC barney/realbadwound



BA_SCARED0 barney/donthurtem

BA_SCARED1 barney/leavealone



BA_WOUND0 barney/imhit

BA_WOUND1 barney/hitbad

BA_MORTAL0 barney/imdead



//If you shoot Barney:

BA_SHOT0 barney/ba_whoathere

BA_SHOT1 barney/ba_dotoyou

BA_SHOT2 barney/ba_watchit

BA_SHOT3 barney/ba_whatyou

BA_SHOT4 barney/ba_friends

BA_SHOT5 barney/ba_pissme



//When Barneys really pissed at you:

BA_MAD0 barney/ba_stepoff

BA_MAD1 barney/ba_iwish

BA_MAD2 barney/ba_uwish

BA_MAD3 barney/ba_somuch

BA_MAD4 barney/ba_endline

BA_MAD5 barney/ba_dontmake

BA_MAD6 barney/ba_tomb



//When Barneys killed something

BA_KILL0 barney/ba_gotone

BA_KILL1 barney/ba_another

BA_KILL2 barney/ba_buttugly

BA_KILL3 barney/ba_seethat

BA_KILL4 barney/ba_close

BA_KILL5 barney/ba_firepl

BA_KILL6 barney/ba_bring





//If you use Barney in Hazard Course

BA_HAZ_OK0 holo/tr_ba_use



//If you unuse Barney in Hazard Course

BA_HAZ_WAIT0 holo/tr_ba_unuse



//Barney in Hazard Course

BA_LIGHTSON holo/tr_ba_lightson



//If you use Barney before the disaster

BA_POK0 barney/ba_post

BA_POK1 barney/ba_duty

BA_POK2 barney/ba_raincheck

BA_POK3 barney/ba_later



// if barney can't follow you

BA_STOP0 barney/stop1

BA_STOP1 barney/stop2

BA_STOP2 barney/stop3



// SCIENTIST



SC_OK0 scientist/excellentteam

SC_OK1 scientist/fellowscientist

SC_OK2 scientist/fine

SC_OK3 scientist/hopeyouknow

SC_OK4 scientist/leadtheway

SC_OK5 scientist/letsgo

SC_OK6 scientist/yesletsgo

SC_OK7 scientist/yes3

SC_OK8 scientist/alright



SC_WAIT0 scientist/beenaburden

SC_WAIT1 scientist/slowingyou

SC_WAIT2 scientist/reconsider

SC_WAIT3 scientist/whyleavehere

SC_WAIT4 scientist/illwaithere

SC_WAIT5 scientist/istay

SC_WAIT6 scientist/illwait



// fail to follow player any more

SC_STOP0 scientist/stop1

SC_STOP1 scientist/stop2

SC_STOP2 scientist/stop3

SC_STOP3 scientist/stop4





// player is staring at scientist

SC_STARE0 scientist/yees

SC_STARE1 scientist/areyouthink

SC_STARE2 scientist/noidea



SC_HELLO0 scientist/hellothere

SC_HELLO1 scientist/freemanalive

SC_HELLO2 scientist/afellowsci

SC_HELLO3 scientist/greetings2

SC_HELLO4 scientist/hello

SC_HELLO5 scientist/goodtoseeyou

SC_HELLO6 scientist/newhevsuit

SC_HELLO7 scientist/hellofromlab

SC_HELLO8 scientist/inmesstoo



SC_ANSWER0 scientist/notsure

SC_ANSWER1 scientist/notcertain

SC_ANSWER2 scientist/perhaps

SC_ANSWER3 scientist/whocansay

SC_ANSWER4 scientist/inconclusive

SC_ANSWER5 scientist/theoretically

SC_ANSWER6 scientist/whyaskme

SC_ANSWER7 scientist/lowervoice

SC_ANSWER8 scientist/ofcourse

SC_ANSWER9 scientist/absolutely

SC_ANSWER10 scientist/yes

SC_ANSWER11 scientist/ibelieveso

SC_ANSWER12 scientist/right

SC_ANSWER13 scientist/imsure

SC_ANSWER14 scientist/positively

SC_ANSWER15 scientist/nodoubt

SC_ANSWER16 scientist/yees

SC_ANSWER17 scientist/ofcoursenot

SC_ANSWER18 scientist/absolutelynot

SC_ANSWER19 scientist/noo

SC_ANSWER20 scientist/idontthinkso

SC_ANSWER21 scientist/completelywrong

SC_ANSWER22 scientist/cantbeserious

SC_ANSWER23 scientist/dontknow

SC_ANSWER24 scientist/ridiculous

SC_ANSWER25 scientist/shutup

SC_ANSWER26 scientist/noguess

SC_ANSWER27 scientist/stopasking

SC_ANSWER28 scientist/justasked

SC_ANSWER29 scientist/repeat



SC_QUESTION0 scientist/everseen

SC_QUESTION1 scientist/needsleep

SC_QUESTION2 scientist/areyouthink

SC_QUESTION3 scientist/evergetout

SC_QUESTION4 scientist/rightwayout

SC_QUESTION5 scientist/cantbeworse

SC_QUESTION6 scientist/rescueus

SC_QUESTION7 scientist/fascinating

SC_QUESTION8 scientist/stimulating

SC_QUESTION9 scientist/luckwillchange

SC_QUESTION10 scientist/hearsomething

SC_QUESTION11 scientist/doyousmell

SC_QUESTION12 scientist/uselessphd

SC_QUESTION13 scientist/waithere

SC_QUESTION14 scientist/survival

SC_QUESTION15 scientist/headcrab

SC_QUESTION16 scientist/goodpaper

SC_QUESTION17 scientist/catchone

SC_QUESTION18 scientist/dinner

SC_QUESTION19 scientist/alientrick

SC_QUESTION20 scientist/alienappeal

SC_QUESTION21 scientist/rumorclean

SC_QUESTION22 scientist/nothostile

SC_QUESTION23 scientist/announcer

SC_QUESTION24 scientist/smellburn

SC_QUESTION25 scientist/noidea

SC_QUESTION26 scientist/whatnext



SC_IDLE0 scientist/ipredictedthis

SC_IDLE1 scientist/containfail

SC_IDLE2 scientist/chaostheory

SC_IDLE3 scientist/howinteresting

SC_IDLE4 scientist/neverseen

SC_IDLE5 scientist/peculiarmarks

SC_IDLE6 scientist/whoresponsible

SC_IDLE7 scientist/nogrant

SC_IDLE8 scientist/bloodsample

SC_IDLE9 scientist/administrator

SC_IDLE10 scientist/improbable

SC_IDLE11 scientist/organicmatter

SC_IDLE12 scientist/lambdalab

SC_IDLE13 scientist/ihearsomething



SC_NOGO scientist/dontgothere



SC_MONST0 scientist/seeheadcrab

SC_MONST1 scientist/importantspecies



SC_HEAR0 scientist/ihearsomething

SC_HEAR1 scientist/didyouhear

SC_HEAR2 scientist/whatissound



SC_SMELL0 scientist/somethingfoul

SC_SMELL1 scientist/odorfromyou

SC_SMELL2 scientist/peculiarodor

SC_SMELL3 scientist/stench



SC_WOUND0 scientist/iwounded

SC_WOUND1 scientist/iwounded2



SC_MORTAL0 scientist/iwoundedbad

SC_MORTAL1 scientist/iwounded2



SC_CUREA scientist/youlookbad

SC_CUREB scientist/youwounded

SC_CUREC scientist/youneedmedic



SC_HEAL0 scientist/heal1

SC_HEAL1 scientist/heal2

SC_HEAL2 scientist/youneedmedic, letstrythis

SC_HEAL3 scientist/youlookbad, holdstill

SC_HEAL4 scientist/youwounded, letstrythis

SC_HEAL5 scientist/heal3

SC_HEAL6 scientist/heal4

SC_HEAL7 scientist/heal5



SC_PLFEAR0 scientist/whatyoudoing

SC_PLFEAR1 scientist/canttakemore

SC_PLFEAR2 scientist/madness

SC_PLFEAR3 scientist/noplease

SC_PLFEAR4 scientist/getoutofhere

SC_PLFEAR5 scientist/sorryimleaving



SC_FEAR0 scientist/nooo

SC_FEAR1 scientist/startle2

SC_FEAR2 scientist/startle1 nooo

SC_FEAR3 scientist/dontwantdie

SC_FEAR4 scientist/getoutalive

SC_FEAR5 scientist/startle3

SC_FEAR6 scientist/startle4

SC_FEAR7 scientist/startle5

SC_FEAR8 scientist/startle6

SC_FEAR9 scientist/startle7

SC_FEAR10 scientist/startle8

SC_FEAR11 scientist/startle9

SC_FEAR12 scientist/startle1



SC_SCREAM0 scientist/sci_fear1

SC_SCREAM1 scientist/sci_fear2

SC_SCREAM2 scientist/sci_fear3

SC_SCREAM3 scientist/sci_fear4

SC_SCREAM4 scientist/sci_fear5

SC_SCREAM5 scientist/sci_fear6

SC_SCREAM6 scientist/sci_fear7

SC_SCREAM7 scientist/sci_fear8

SC_SCREAM8 scientist/sci_fear9

SC_SCREAM9 scientist/sci_fear10

SC_SCREAM10 scientist/sci_fear11

SC_SCREAM11 scientist/sci_fear12

SC_SCREAM12 scientist/sci_fear13

SC_SCREAM13 scientist/sci_fear14

SC_SCREAM14 scientist/sci_fear15



SC_SCARED0 scientist/whatyoudoing

SC_SCARED1 scientist/stopattacking

SC_SCARED2 scientist/youinsane



// predisaster scientist



SC_PHELLO0 scientist/hellofreeman

SC_PHELLO1 scientist/greetings2

SC_PHELLO2 scientist/goodtoseeyou

SC_PHELLO3 scientist/greetings

SC_PHELLO4 scientist/hello

SC_PHELLO5 scientist/hellothere

SC_PHELLO6 scientist/freeman



SC_PQUEST0 scientist/beverage

SC_PQUEST1 scientist/statusreport

SC_PQUEST2 scientist/tunnelcalc

SC_PQUEST3 scientist/shakeunification

SC_PQUEST4 scientist/correcttheory

SC_PQUEST5 scientist/analysis

SC_PQUEST6 scientist/purereadings

SC_PQUEST7 scientist/newsample

SC_PQUEST8 scientist/perfectday

SC_PQUEST9 scientist/cascade

SC_PQUEST10 scientist/delayagain

SC_PQUEST11 scientist/softethics

SC_PQUEST12 scientist/tunedtoday

SC_PQUEST13 scientist/donuteater

SC_PQUEST14 scientist/seencup

SC_PQUEST15 scientist/hungryyet

SC_PQUEST16 scientist/recalculate

SC_PQUEST17 scientist/checkatten



SC_PIDLE0 scientist/hideglasses

SC_PIDLE1 scientist/weartie

SC_PIDLE2 scientist/runtest

SC_PIDLE3 scientist/limitsok

SC_PIDLE4 scientist/asexpected

SC_PIDLE5 scientist/thatsodd

SC_PIDLE6 scientist/allnominal

SC_PIDLE7 scientist/shutdownchart

SC_PIDLE8 scientist/reportflux

SC_PIDLE9 scientist/simulation

SC_PIDLE10 scientist/hopenominal



//If you use Scientists in Hazard Course

SC_HAZ_OK0 holo/tr_sci_use



//If you unuse Scientists in Hazard Course

SC_HAZ_WAIT0 holo/tr_sci_unuse



//Scientists in Hazard Course

SC_GOODWORK holo/tr_sci_goodwork

SC_HARDLYNOTICE holo/tr_sci_hardlynoticed

SC_NEXTSTATION holo/tr_sci_nextstation



//If you use Scientists before the disaster



SC_POK0 scientist/sci_alone

SC_POK1 scientist/sci_bother

SC_POK2 scientist/sci_busy

SC_POK3 scientist/sci_aftertest

SC_POK4 scientist/sci_somewhere



//miscellaneous useful scripts

SC_LETYOUIN scientist/letyouin

SC_OVERHERE scientist/overhere



// radio sounds

MRAD_GETINPOS radio/com_getinpos

MRAD_GO radio/com_go

MRAD_REPORTIN radio/com_reportin

MRAD_FOLLOWCOM radio/com_followcom

MRAD_AFFIRM radio/ct_affirm

MRAD_BACKUP radio/ct_backup

MRAD_COVERME radio/ct_coverme

MRAD_ENEMYSPOT radio/ct_enemys

MRAD_FIREINHOLE radio/ct_fireinhole

MRAD_IMHIT radio/ct_imhit

MRAD_INPOS radio/ct_inpos

MRAD_POINT radio/ct_point

MRAD_REPRTINGIN radio/ct_reportingin



MRAD_CTWIN radio/ctwin

MRAD_HOSDOWN radio/hosdown

MRAD_LETSGO radio/letsgo

MRAD_LOCKNLOAD radio/locknload

MRAD_MATEDOWN radio/matedown

MRAD_MOVEOUT radio/moveout

MRAD_RESCUED radio/rescued

MRAD_ROGER radio/roger

MRAD_TERWIN radio/terwin

MRAD_ENEMYDOWN radio/enemydown

MRAD_ROUNDDRAW radio/rounddraw

MRAD_ELIM radio/elim

MRAD_GETOUT radio/getout

MRAD_VIP radio/vip



MRAD_BLOW radio/blow

MRAD_BOMBDEF radio/bombdef

MRAD_BOMBPL radio/bombpl

MRAD_CLEAR radio/clear

MRAD_FALLBACK radio/fallback

MRAD_GOGOGO radio/com_go

MRAD_HITASSIST radio/fireassis

MRAD_REGROUP radio/regroup

MRAD_STICKTOG radio/sticktog



MRAD_TAKEPOINT radio/takepoint

MRAD_POSITION radio/position

MRAD_CIRCLEBACK radio/circleback

MRAD_FOLLOWME radio/followme

MRAD_MEETME radio/meetme

MRAD_STORMFRONT radio/stormfront

MRAD_NEGATIVE radio/negative